With this being the first storyboard I decided to keep the elements we were talking about and roughtly intergrated them in these four images. After thinking more logically about are concept, we came to the conclusion that it wouldn't make sense to have the character select screen in there at all, as we already had the characters pre-selected.
This became a more finalised version of the storyboard, there were some major changes that I made, for example the scene where the character gets sucked through the T.V. was diminished and replaced by a portal, as me and Mike were looking into what would be more appropriate as well as being more visually pleasing.
I also began to develop some early character concepts, mainly featuring on the head, these were quite rough but helped to inspire the final desgin character that Matt and Mike created on sculptris.
I began to create a 3D environment on 3ds max, it is a wasteland, it is still in development, as well as research in to characters in games that are out now, for example Tekken and Mortal Kombat as this is where we drew inspiraton from.
This week I believe we worked well as a group as we all were delegated tasks that we wanted to complete for the following week, this meant that the following week we had all done some research of the genre we were going for, therefore this lead me to do what I have shown above in this week.
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