During the latter end of the week I was able to put together an almost final edit, with only sounds and a portal and the health bars missing. What I had done was link the real life footage with the 3D mode as well as the subway. I then added shadows and the blasts to the characters and tracked them so the movement fit, after this I rendered out the sequence and it turned out to look like this.
This week we really pulled together to get to where we are now, as with the endless problems we had with the motion capture files and adding them to the rig. We are now on the final push to get everything edited cleanly and swiftly and be ready for the presentation.
I also had to texture the 3D model again as when the file was sent to me the character would render out invisible, this led me to seperating the the ID's of the character allowing me to use a multi subobject to but all the textures on at once.
No comments:
Post a Comment