I also created a house that could be a potential 3D environment that we could use for the sequence, this was created in 3DS Max. To create this I did some box modeling, i created two different boxes which I then converted to editable poly and extruded where I needed, I then used a compound object called ProBoolean that allowed me to create the opening to the house and the two windows after that I creatrf the doors by using the same method then used the line tool create the shutter look effect on them then added the glassless windows in the same method as the door shutters.
This week we knew we had to come together and start the motion capture for the 3D character, this meant we had to decide what movements we were going to use, this lead us to do some movement research of games like Tekken, and films such as Gorgeous starring Jakie Chan. Having this research allowed us to string together a series of movements that would work.
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